Here are the readings for the Researching Online Communities seminars, 2009.
Session 1: Ethics and research issues
Reading to be discussed during session 1 : Ess, C. and the AoIR ethics working committee (2002) ‘Ethical decision-making and Internet Research. Recommendations from the aoir ethics working committee’, online at www.aoir.org/reports/ethics.pdf
Additional readings:
Bruckman, A. (2002) ‘Ethical Guidelines for Research Online’, online here. http://www.cc.gatech.edu/~asb/ethics/
Useful selection of papers about ethics and online research is available at http://www.nyu.edu/projects/nissenbaum/ethics_bruckman.html
BERA (British Educational Research Association) Revised Ethical Guidelines for Educational Research (2004)
Basett, E.H and O’Riordan, K. (undated) ‘Ethics of Internet Research: Contesting the Human Subjects Research Model’, online http://www.nyu.edu/projects/nissenbaum/ethics_bassett.html
Kraut, R. Olson, J., Banaji, M., Bruckman, A,. Cohen, J., Couper, M. (2003) ‘Psychological Research Online: Opportunities and Challenges’ APA-Internet Version 3.3 (2003) http://www-2.cs.cmu.edu/afs/cs.cmu.edu/user/kraut/www/RKraut.site.files/articles/kraut03-PsychologicalResearchOnline.pdf
Session 2: Identity, learning and community
Readings to be discussed during session 2: Communities of Practice: Learning as a Social System by Etienne Wenger [Published in the "Systems Thinker," June 1998] and online at http://www.co-i-l.com/coil/knowledge-garden/cop/lss.shtml
Goodfellow, R. (2008) ‘New Directions in Research into Learning Cultures in Online Education’ Proceedings of the 6th International Conference on Networked Learning. Halkidiki, Greece. May http://www.networkedlearningconference.org.uk/past/nlc2008/abstracts/Goodfellow.htm
Additional readings:
Selwyn, N. (2007) ‘Screw Blackboard… do it on Facebook! an investigation of students’ educational use of Facebook’ paper presented to Poke 1.0 symposium, November www.scribd.com/doc/513958/Facebook-seminar-paper-Selwyn
Turkle, S. (1996) Life on Screen. London: Weidenfeld and Nicholson.
Race in Cyberspace (2000) B. Kolka, L.Nakamura and G.Rodman (eds). Routledge
Lin Holin, Sun Chuen-Tsai (2005) The ‘White-eyed’ Player Culture: Grief Play and Construction of Deviance in MMORPGs Conference paper for DiGRA 2005 Changing Views: Worlds in Play, Vancouver June http://www.digra.org/dl/display_html?chid=http://www.digra.org/dl/db/06278.21161.pdf
Bradley, S.A., and McConnell, D. (2008) Virtual Groups in Learning Environments: Collaboration, Cooperation or (Self) Centred Individualism? Proceedings of the 6th International Conference on Networked Learning, Halkidiki, Greece. May. http://www.networkedlearningconference.org.uk/past/nlc2008/abstracts/PDFs/Bradley_24-31.pdf
Carr, D., Oliver, M., Burn, A (2008) Learning, Teaching and Ambiguity in Virtual Worlds, Paper for ReLive 08 at the Open University, Milton Keynes, November 2008. http://learningfromsocialworlds.wordpress.com/paper-for-relive-08-at-the-ou/
Bowker, N., Tuffin, K. (2003) Dicing with Deception: People with Disabilities’ Strategies for Managing Safety and Identity Online Journal of Computer-Mediated Communications 8 (2) January 2003 http://jcmc.indiana.edu/vol8/issue2/bowker.html
Carr, D., Oliver, M (2008) Tanks, Chauffeurs and Backseat Drivers: Competence in MMORPGs for “Future and Reality of Gaming (FROG) Conference, Vienna, October http://learningfromsocialworlds.wordpress.com/competence-in-mmorpgs/
Macfadyen, L.P (2008) ‘Constructing ethnicity and identity in the online classroom: linguistic practices and ritual text acts’ Proceedings of the 6th International Conference on Networked Learning. Halkidiki, Greece. May http://www.networkedlearningconference.org.uk/past/nlc2008/abstracts/Goodfellow.htm
Session 3: Methods/methodology
Readings to be discussed during session: Wittel, Andreas (2000) ‘Ethnography on the Move: From Field to Net to Internet’, Forum: Qualitative Social Research Vol 1 No 1, Article 21 January 2000. http://www.qualitative-research.net/index.php/fqs/article/view/1131/2517
Note that for this session, we will talk methods/methodology for the first hour. In the second hour, we will discuss the pros, cons and practicalities of converting this particular course into an online course. To so this, we will be returning to some of the material on communities and e-learning from week 2, such as the Bradley and McConnell paper.
Additional readings:
TL Taylor (2006) Play Between Worlds, MIT Press
Boellstorff, T. (2008) Coming of Age in Second Life: An Anthropologist Explores the Virtually Human Princeton University Press
Mortensen T. (2002) ‘Playing With Players: Potential methodologies for MUDs’ Game Studies, Volume 2, issue 1. http://www.gamestudies.org/0102/mortensen/
www.digra.org (DiGRA’s digital library – for online worlds and games research)
Cybersociology http://www.cybersociology.com/ (issue 6 is on research methodologies)
Terranova (blog) http://terranova.blogs.com/
Association of Internet Researchers http://aoir.org/
Journal of Computer-Mediated Communications http://jcmc.indiana.edu/
Steeples, C., & Jones, C.(Eds) (2002). Networked Learning: Perspectives and Issues. London: Springer-Verlag. Institute Library: Lev Loz Sab STE.
Thorpe, M. (2002) From independent learning to collaborative learning: new communities of practice in open, distance and distributed learning. In Lea, M. & Nicoll, K. (Ed), Distributed learning: social and cultural approaches to practice, pp 131-151. London: Routledge Falmer.
McKee, H. and Porter, J.E (2009) Playing a Good Game: Ethical Issues in Researching MMOGs and Virtual Worlds, in International Journal of Internet Research Ethics. http://ijire.net/issue_2.1/mckee.pdf

