We visited the Info Island Machinima Institute in Second Life very briefly this morning, and we look forward to going back and learning something.

Jaime H sent me this link to ARTNATOMY: Anatomical Basis of Facial Expression Learning Tool – a fantastic website about anatomy and expression by Victoria Contreras Flores.

Artnatomy

And here’s Ms Vella practicing an expression. The image/texture on the shirt that she’s wearing was ‘exported’ from a RL garden yesterday. I took a photo with a digital camera, loaded it into a computer – then uploaded it into Second Life using the file menu. Importing your own textures seems easy, at least at a basic level (you can stick the textures on things that you’re making, from clothes to buildings…). Although such imports are not ‘free’, its 10 L$ a go I think.

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As the Instant Flower Shirt (and Ms Vella’s Movie, see previous post) suggest, there’s a helpful degree of what you might call granularity in lots of SL activities. From making movies, to avatar customization (skins, shapes, scripting) to building, there are ‘pick-up and play’ options, as well as more advanced, in-depth options.

For an introductory overview to skins, shapes, scripting and building see the Skills and Jobs section at Gwyn’s Beginners Guide to Second Life, by Gwyneth Llewelyn.

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