This is a preliminary overview of the project outcomes. This will be updated. The project concludes in May 08.
Carr, D., M. Oliver, ‘Learning in Second Life: conventions, contexts and methods’ EduservCETIS meeting, 20 Sep 2007 London Knowledge Lab
Carr, D., M.Oliver, A.Burn, ‘Learning from Online Worlds’ 23.11.2007, Open University Computers and Learning Research Group (CALRG) invited seminar
Carr, D ‘Learning to Teach in Second Life’, presentation at ESRC Festival Event Programme: Social Learning in Virtual Worlds, at the Interaction Lab, Centre for Human-computer Interaction Design, City University London 14.3.2008
A presentation for the Children in Virtual Worlds Conference, May 22nd, BBC and Westminster University, London.
A presentation at FROG in Vienna in October (see the long abstract on the WoW papers page)
Researching Second Life, 7.2.2008, half-day seminar, presentation and discussion event, convened by D.Carr, M.Oliver and A.Burn. More information is here at the blog under the ‘Feburary 7th event’ category.
Final event, one day seminar June 08 details t.b.c.
Carr, D (2007) Machinima and Education, for the Futurelab website
We are writing up at the moment (March-May) and our research is turning into papers/presentations as follows:
Paper on ‘community and hostility’ (Oliver and Carr) based on the notes here at the blog on this topic (Oliver). Two papers from the World of Warcraft ‘couples research’ – one focusing on communities of practice models (Oliver and Carr) and one on methodology (Carr and Oliver). Machinima and education chapter length article (Burn) and looking further at how students design/perform avatars during classes in Second Life (Burn). A paper on ethics and social worlds (Carr). A conference version of the report now on the blog, Learning to Teach in Second Life (Carr) and a journal article based on this material (Carr, Oliver, Burn). A short list of recommendations for educators planning to work in SL for the first time, and an A4 outline of the project findings. We are working through the data from our taught sessions in Second Life, and turning this into a report that will be made available here at the blog.