Include the following…
Carr, D and Oliver, M (draft with editor now) ‘Immersion, Learning and Second Life’, invited chapter for a forthcoming book on ‘social computing’.
Carr, D and Oliver, M. (2008) ‘Tanks, Chauffeurs and Backseat Drivers: Compentence in MMORPGs’ paper presented at the Future Reality of Gaming Conference, Vienna October 2008, online here at the blog.
Carr, D, Oliver, M and Burn, A (2008) ‘Learning, Teaching and Ambiguity in Virtual Worlds’, paper for ReLive08 at the Open University, UK, November 2008, online here.
Oliver, M and Carr, D (under review) Learning in virtual worlds: using Communities of Practice to explain how people learn from play – journal article
Carr, D. and Pelletier, C. (in press) ‘Gamers, Gender and Representation’ for the Handbook of Research on Effective Electronic Gaming in Education R.Ferdig (ed.)
Carr, D (2007) Machinima and Education – a short article for the Futurelabs website, September 2007