Keynotes Speakers at DIGITEL 2010 will be:  Mary Flanagan, Catherine Beavis and Gwo-Dong Chen.  More information is at the Conference website

DIGITEL 2010 – IEEE 3rd International Conference on Digital Game and Intelligent Toy Enhanced Learning. April 12-16, 2010. Kaohsiung, Taiwan. Hosted by National Central University


The 2nd Thai Simulation Conference, 2010. ‘Learning from Experience through games and simulations’ 21-24 March 2010. More information is here:


Computer games, access, disability

London Knowledge Lab, Institute of Education
London Games Research Group
London Games Fringe

Monday 27th October at the London Knowledge Lab, from 4 till 6 pm.

RSVP to Monica Chan (
Questions? email the convener, Diane (

Focus: Access and design issues in relation to games, gaming and online cultures. Presentations will be informal, and time allocated for discussion.


Martin Wright (GameLab London at London Metropolitan University)
Nick Weldin (, and Tinker it! (
Siobhan Thomas, Inclusive New Media Project at University of East London 

David Squire (DESQ Ltd)
Diane Carr, link to project stuff (IOE, University of London)

More information is online here.

London Knowledge Lab
23-29 Emerald Street
London WC1N 3QS

Andy Powell’s live notes from the project’s final event are online here – (‘Second Life v. World of Warcraft’, Friday 13th of June 2008 at the London Knowledge Lab).

This is copied from the SL Researchers List (SLRL)…


The American Educational Research Association’s (AERA) Annual Meeting will be held Monday, April 13 – Friday, April 17, 2009 in San Diego. The call for proposals opened on June 1 and closes on August 1, 2008. Please refer to the AERA website for details: .


The Applied Research in Virtual Environments for Learning Special Interest Group (ARVEL SIG),, invites you to submit proposals for presentation at the conference. This year we are accepting papers that align with the following theme: “Defining ‘virtual worlds’ from an interdisciplinary perspective: Framing an educational research agenda.” We are taking our first year as a new SIG to create some operational definitions of what we study in order to support a collective research agenda. Despite the fact that these digital environments are diverse milieu with different user interfaces, affordances, designs, and are rapidly multiplying and evolving, the need for the educational research community to delimit the range of study to a set of common characteristics that define the field is pressing. Without a definition of what “is” a virtual world and what “is not”, there will be potential conflict, confusion, and effort spent on definition of terms – where focused use of healthy methods to determine the efficacy of these environments for learning would be better spent.


We are currently working with a journal editor to select the top 6-7 papers as rated by our membership for publication in a special issue next fall. More details to follow soon!


Finally, we need your help:


1. Please help us recruit new members. Feel free to forward this email.

2. We plan to have a keynote speaker this year at our business meeting, so please email the SIG Chair with suggestions:

3. We need reviewers and discussants. Please help us keep up the high standard of papers that are presented through our SIG, by volunteering to review proposals through your AERA membership portal.

Thank you , and we look forward to seeing you in San Diego next spring!

Lisa Dawley

ARVEL SIG Program Chair, 2009 Annual Meeting


Andy Powell’s live notes from the day are online here .

Friday 13th of June 2008
London Knowledge Lab
11 AM to 4 PM

Invited speakers: Aleks Krotoski and Tanya Krzywinska
Event convenors: Diane Carr, Martin Oliver and Andrew Burn

This will be an informal discussion with digital game theorists, educators and social world researchers to celebrate the close of our research project ‘Learning from Online Worlds; Teaching in Second Life’ The project was supported by the Eduserv Foundation. Participant numbers will be limited so RSVP directly if you would like to take part ( and note that we are not really expecting you to fight about the relative merits of World of Warcraft and Second Life.

11 – 12.30
Session 1: Learning from Online Words, Teaching in Second Life
Diane Carr, Martin Oliver, Andrew Burn.

1.30 – 2.00 Lunch provided

2 – 4 pm: Tag team events
Each session will begin with a 20 min presentation from an invited speaker.

2 pm – 3 pm
Session 2: Virtual Worlds, Subjectivity and Methodology
How do we conceptualise the participating/learning/playing subject, and how does this relate to the questions that we ask as researchers, and the methodologies that we employ? How will we know learning (or meaning or pleasure) when we see it?
Invited speaker: Tanya Krzywinska

3 pm – 4 pm
Session 3: Putting the Social into Social World Research
How should we define or study the social in Second Life? What of the intersections between agency, community, code, terms of service, and various in-world currencies (such as reputation, stats or credibility for instance)? How might these things relate to learning and teaching practices? What do newbie educators and students need to know about SL culture and etiquette?
Invited speaker: Aleks Krotoski

Speaker biographies
Tanya Krzywinska is Professor in Screen Studies at Brunel University. She is the author of several books and many articles on different aspects of videogames, horror and fantasy and is particularly interested in occult fiction and fantasy worlds. She is the co-author of Tomb Raiders and Space Invaders: Videogames Forms and Meanings (IB Tauris, 2006), Sex and the Cinema (Wallflower, 2006), A Skin For Dancing In: Witchcraft, Possession and Voodoo in film (2001), and co-editor of ScreenPlay: Cinema/Videogames/Interfaces (Wallflower Press, 2002) and videogame/player/text (MUP, 2007). She convenes a Masters programme in Digital Games: Theory and Design at Brunel University, London, and is President of the Digital Games Research Association.

Aleks Krotoski is a columnist for The Guardian’s Technology section and for Guardian Unlimited, where she writes about the social dimensions of interactive entertainment, emerging community experiences in virtual worlds and other aspects of social software. She is currently working towards a PhD in social psychology examining the social networks of Second Life. In particular, she is interested in understanding online social influence, and how information diffuses through online populations.

Ed Wood machinima festival in Second Life, 31st of October.
More information here.

Computer Games, Film Theory and the Future of Screen Studies
November 9th 2007
10 am – 4 pm Elvin Hall
Institute Of Education,
University of London
London WC1H 0AL, UK

At this one-day seminar speakers will address the relationship between computer games, film and film theory for a post-graduate Film Studies/Media Studies/Game Studies audience. This is a London University Screen Studies Group event hosted by the Centre for the Study of Children, Youth and Media, IOE, University of London, convened by Diane Carr.


Welcome: Laura Mulvey
Games and Media Studies: David Buckingham

Session 1: Games, Play and Players
Diane Carr, Helen Kennedy David Surman
Chair: Esther MacCallum Stewart

Session 2: The Horror Session
Ewan Kirkland, Natasha Whiteman, Tanya Krzywinska
Chair: Greg Singh

Session 3: The Question of Adaptation
Barry Atkins, Alex Sulman
Chair: Andrew Burn

To book a place and register for this event please go to:

£10.00 full fare, £0.00 students. Places are limited.

For more information, abstracts and presenter details please go here.

The University of London Screen Studies Group is composed of film and media scholars from various institutions within the University of London, including Birkbeck, Goldsmiths, Institute of Education, King’s College, Queen Mary, Royal Holloway, School of Oriental and African Studies, University College, and the School of Advanced Study.

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